Below you will find pages that utilize the taxonomy term “Games”
Articles
Balance and Flow Maps
Heatmaps are an excellent tool for visualizing data with a two dimensional spatial component. They are frequently used to map out player deaths in shooter games. The most common heatmaps use the location of the victim and aggregate the number of kills as the visualized measure. However, this simple metric doesn’t tell the whole story. With a few simple tweaks we can build balance and flow maps, which can be useful tools for understanding the way players use the map.
Articles
Backwards is Forwards, my GDC lecture
Noel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It’s a process we’re using at High Moon and I use at home for all my coding. Gamasutra wrote an article about it, but they’re the ones throwing the conference so it’s not unexpected.
I didn’t realize how much work it takes to put together an hour lecture. In general is was pretty stressful, but worth doing.
Articles
Darkwatch has shipped!
After more than two years of work it’s finally out the door. I worked as a senior programmer on this one. Please buy one.