Noel Llopis and I did a lecture at the Game Developer Conference this year about test driven development. It’s a process we’re using at High Moon and I use at home for all my coding. Gamasutra wrote an article about it, but they’re the ones throwing the conference so it’s not unexpected.
I didn’t realize how much work it takes to put together an hour lecture. In general is was pretty stressful, but worth doing. The talk went pretty well and I got away without any thrown fruit. We had a lot of questions and people seemed to be really excited to try out TDD. Noel has posted our paper on his site.